
This is the final step where all previous configurations — nodes, allocations, and eggs — come together to deploy a working game server for a user.
Prerequisites: Make sure the following are already configured before creating a server:
Navigate to the Admin Area of your Pterodactyl panel and open the server creation form:
Define the resource limits for the game server. These prevent a single server from consuming all of the node's capacity.
| Resource | Description |
|---|---|
| Memory | RAM limit for the server in MB — e.g. 2048 for 2 GB |
| Disk Space | Maximum storage in MB for the server's files |
| CPU Limit | Percentage of a CPU core — 100 = 1 core, 200 = 2 cores, 0 = unlimited |
Select the Node where the server will be hosted. Once a node is selected, choose an IP address and port from the available allocations you configured earlier.
Choose the Nest (the game category, e.g. Minecraft) and then the specific Egg (the server type, e.g. Paper). The Egg determines which game is installed and how the server is started.
After selecting an Egg, a new section appears with all variables defined by that Egg — for example the Minecraft version, world name, or server welcome message. Fill in these fields as needed.
Once all settings are configured, click Create Server. Pterodactyl will automatically begin the installation process — the server will be available to its owner shortly.
For advanced server configurations and additional information, refer to the official Pterodactyl documentation.